Noah Hall
2013-09-01 22:04:13 UTC
Hi all,
I'm currently working on a game where the music is being generated through
converting the pixels on screen into musical tones. At the moment, I have a
working prototype in Python, however, I'm working on converting it into
Haskell. The question I have is are there any recommended texts or open
source libraries that I should look at in order to improve the conversion
process? I intend on using the Data.WAVE module and simply porting the
variance and ADSR envelope algorithms over. Any other suggestions regarding
creating more "authentic" tones would also be appreciated.
Cheers,
Noah
I'm currently working on a game where the music is being generated through
converting the pixels on screen into musical tones. At the moment, I have a
working prototype in Python, however, I'm working on converting it into
Haskell. The question I have is are there any recommended texts or open
source libraries that I should look at in order to improve the conversion
process? I intend on using the Data.WAVE module and simply porting the
variance and ADSR envelope algorithms over. Any other suggestions regarding
creating more "authentic" tones would also be appreciated.
Cheers,
Noah